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Rimworld killbox
Rimworld killbox













rimworld killbox
  1. #RIMWORLD KILLBOX HOW TO#
  2. #RIMWORLD KILLBOX INSTALL#

#RIMWORLD KILLBOX INSTALL#

I install the DLC learning thing (gets 20% bonus, but its not necessary). I use a pawn with tortured artist and either : 2x passion smith, 1X passion smith and great memory, 1x passion smith and fast learner (u gotta get to lvl 20 craft, fairly easy with time). Its important to get at least masterwork weapons, the buff is huge. masterwork is enough tbh (125% precision, dmg, armor penetration). Other weapon are masterwork, i got 2 assault rifle legendary i think. My miniguns are legendary (150% precision, armor penetration, dmg see randy difficulty = the one before merciless. I did 5 k point raid but was easy they didnt touch me, i ve met up to 30 centipedes so far, no scratch unless if they port inside my base (like kitchen), (no death tho). The emp grenadier will always hit the fartest tiles because he has a good angle and emp grenades dont bounce on walls, they go above them. Charged rifle can hit to one tiler before the fartest tile. Remove all the cover and add more firepower in order to kill faster that is what I would do.Įxplanation : assault rifle and minigun can hit to the fartest tile. Unless you really know what you are doing (.) by providing chunks as cover to your enemy you are literally shooting yourself in the foot. The only raiders that are a real threath to turrets in a well designed killing area are the melee ones. The only thing you are doing by giving them the chunks is to provide them with cover that is almost as good as yours. Ideally you want to use stools or animal sleeping spots taht give 20% cover, but they get destroyed easily and have to constantly rebuild them. Giving them sandbags would be the worst case scenario. Thats why I use chunks and not sandbags, cause chunks give 35% cover. Having the chunks like that slows them and make them stop advancing. Do the same killbox and take out all the chunks and all of the 40 raiders will rush the turrets, scattering around the killbox. Its true, but they also offer another mechanic which is way more important than cover, which is that raiders WILL take it as cover and STOP advancing. I think this is essential to make a killbox work right now. This is, even if a turret misses, it can still hit other enemies. A couple of mechs were killed by turrets but thats it, there are 16 mechs dead and 4 alive.īTW I also try to make a small corridor-triangle oberture cause turrets have shitty accuracy and was thinking about enemies sharing the incoming bullets. One of the things I thought about a killbox was to maybe make a short range one, with everyone chain shotguns since it does massive damage, but I didnt try.

rimworld killbox

Those 2 chain shotguns and 2 melee dudes almost beat the entire raid by themselves. Lured the mechs but they started complaining about friendly fire, so i turned out the turrets and stoped all my 3 colonists from firing except the emp grenade dude. A royal collector appared and decided they would do the trick. So I was having trouble with a mechanoid attack, I tried several times at unacceptable losses. If I get richer I just cant defend, I am near my limit with that killbox.īarely cant defend against sappers and definitely cant stand against bugs, the killbox is totally ineffective, and the most effective tactic that has served me very well which is blocking a 1 tile corridor with 3 melee guys and 4 ranged behind them, this just doenst work against that MANY bugs that spawned just away of the killbox, which was the best place they could spawn, even. Honestly, since I hit a wall with raids, Im demotivated to keep playing. I tested it in dev mode and it kinda works, but I dont think its effective enough for the cost it has, and the huge maintenance it has. I bet there are some hardcore RW players that have ultra effective killboxes.

#RIMWORLD KILLBOX HOW TO#

Idk how to improve mine, or how much distance should i put the big turrets apart, if stack them close to get more, cause If I separate them for when they explode, id have to separate them a lot and have fewer.















Rimworld killbox